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| Commandos de Consola para Aion Vie Jul 30, 2010 1:31 pm por Admin / //El Prefijo del comando indica el ambito de este. // ca_ac_cos ca_ac_hcos ca_ac_hsin ca_ambient_light_intensity ca_ambient_light_range ca_AnimationDeferredLoad ca_AnimationUnloadCheckPerFrame ca_AnimationUnloadDelay ca_AnimationUnloadMaxPerFrame ca_AnimDisplacementThreshold ca_AnimDistanceThreshold ca_AnimIFrame ca_AnimWarningLevel ca_BoneAnimUFM ca_BoundZOffset ca_cb_iteration ca_ClothMode ca_CustomColorHair ca_CustomColorSkin ca_DeathBlendTime ca_Debug ca_DebugHeatSources ca_DebugInfo ca_DebugShaders ca_DecalAntiflickerHack ca_DecalSizeMultiplier ca_DefaultDecalTexture ca_DisableAnimEvents ca_DisablePlusRotationMask ca_DisplayInfo ca_drag ca_DrawAnims ca_DrawBBox ca_DrawBBoxSub ca_DrawBones ca_DrawDecalOutline ca_DrawLHelpers ca_edge_max ca_edge_min ca_EnableAnimationLog ca_EnableCCG ca_EnableCharacterShadowVolume ca_EnableCubicBlending ca_EnableDecals ca_EnableLightUpdate ca_EnableTangentSkinning ca_EnableVertexColors ca_fixed_time ca_HairAnim ca_HairAnimBackPlaneOffset ca_HairAnimDamping1 ca_HairAnimDamping2 ca_HairAnimDistance ca_HairAnimGravity1 ca_HairAnimGravity2 ca_HairAnimLimitAngle ca_HairAnimMassInc ca_HairAnimRelaxationIterCount ca_horz_edge ca_Iteration ca_KeepMaxCacheSize ca_KeepMaxCacheSize2 ca_KeepMaxCacheSize3 ca_KeepModels ca_KeepOrthoUniform ca_LimitShadowLOD ca_LodBias ca_LogAnimation ca_MatPlusDebug ca_MatPlusDebug2 ca_MaxMorphDist ca_MinVertexWeightLOD0 ca_MinVertexWeightLOD1 ca_MinVertexWeightLOD2 ca_MorphNormals ca_NoAnim ca_NoDeform ca_NoDraw ca_NoDrawBound ca_NoDrawShadowVolumes ca_NoMatPlus ca_NoMatPlus2 ca_NoMorph ca_NoMtlSorting ca_NoPhys ca_NormalizeBases ca_NoTransScale ca_OverrideLayer ca_PerforatingDecals ca_PrebuildShadowConnectivity ca_Profile ca_RainPower ca_RestartBehaviour ca_RuntimeScale ca_SafeReskin ca_ShadowBufferLimit ca_ShadowDoubleBuffer ca_ShadowVolumeExtent ca_SkinBasedBBoxMask ca_SkipBoneAnim ca_SSEEnable ca_SSEEnable1 ca_SSEEnable2 ca_StopDeformingAfter ca_StripifyGeometry ca_TangentBasisCalcPeriod ca_TestMirror ca_TestSkinningRepeats ca_TickVersion ca_UpdateSpeed ca_UpdateSpeed0 ca_UpdateSpeed1 ca_UpdateSpeed2 ca_UpdateSpeed3 ca_UpdateSpeed4 ca_UseCustomColor ca_UseLowestLOD ca_VertsPerTangSubskin ca_ZDeleteConstructionData con_auto_complete con_disable_console con_display_last_messages con_line_buffer_size CV_ind_DrawBorderEdges CV_ind_ReverseShadowVolumes CV_ind_VisualizeShadowVolumes d3d9_AllowSoftware d3d9_ClipPlanes d3d9_CompressedTextures d3d9_DecalOffset d3d9_Device d3d9_ForceSoftware d3d9_MipProcedures d3d9_NoDepthMaps d3d9_NodeviceId d3d9_NormalMapScale d3d9_NV30_PS20 d3d9_NVPerfHUD d3d9_Occlusion_Query d3d9_PalettedTextures d3d9_pip_buff_size d3d9_rb_Tris d3d9_rb_Verts d3d9_ResetDeviceAfterLoading d3d9_SaveDepthmaps d3d9_SquareTextures d3d9_TexMipFilter d3d9_Texture_Filter_Anisotropic d3d9_TextureBits d3d9_TextureFilter d3d9_TripleBuffering d3d9_UseBumpmap d3d9_VBPools d3d9_VBPoolSize e_active_shadow_maps_receving e_bboxes e_beach e_bflyes e_capture_file_format e_capture_folder e_capture_frames e_cbuffer e_ccgf_load e_ccgf_make_if_not_found e_cgf_cache e_cgf_load_lods e_check_number_of_physicalized_polygons e_debug_lights e_debug_rndenv e_debug_shaders e_debug_shaders_offset e_decals e_decals_life_time_scale e_decals_neighbor_max_life_time e_decals_offset e_decals_test e_deformable_terrain e_detail_objects e_detail_texture e_detail_texture_min_fov e_detail_texture_quality e_disable_fx_preprocess e_disable_fx_process e_disable_watercubemap e_display_musiczone_info e_editor_time_ratio e_game_slopeview e_gametime_control_manual e_geomorph_enable e_geomorph_enable_test e_geomorph_renderer e_hires_screenshoot e_light_maps e_light_maps_exportVersion e_light_maps_occlusion e_light_maps_quality e_materials e_max_entity_lights e_max_shadow_map_size e_maxdistance_enable e_maxdistance_entities e_maxdistance_ratio_entities e_maxdistance_terrain e_new_object_xml e_obj_load_dist_ratio e_obj_lod_ratio e_obj_min_view_dist e_obj_view_dist_ratio e_objects e_objects_draw_range e_objects_fade_on_distance e_occlusion_volumes e_particles e_particles_cull e_particles_debug e_particles_debug_spawntest e_particles_debug_string e_particles_debug_type e_Particles_Draw_Area e_Particles_Draw_Box e_Particles_Draw_Range e_particles_freeze e_particles_fullfx e_particles_info e_particles_lod e_particles_max_count e_particles_receive_shadows e_particles_showemitter_name e_particles_showonly e_particles_spawn_distance_ratio e_particles_system_only e_particles_use_partice_table e_rain_amount e_rain_particle e_register_in_sectors e_scissor_debug e_sequence_debug_playtime e_sequence_debug_spawntime e_sequence_debug_string e_sequence_info e_shadow_maps e_shadow_maps_color_ratio e_shadow_maps_debug e_shadow_maps_fade_from_light_bit e_shadow_maps_from_static_objects e_shadow_maps_frustums e_shadow_maps_max_casters_per_object e_shadow_maps_receiving e_shadow_maps_self_shadowing e_shadow_maps_size_ratio e_shadow_maps_view_dist_ratio e_shadow_spots e_simple_shadow_maps e_SupportLightmaps e_terrain e_terrain_debug e_terrain_draw_this_sector_adjacency e_terrain_draw_this_sector_only e_terrain_lod_ratio e_terrain_log e_terrain_merge_far_sectors e_terrain_occlusion_culling e_terrain_occlusion_culling_precision e_terrain_sector_grid e_terrain_shadow_index e_terrain_single_pass e_terrain_single_pass_vol_fog e_terrain_specular e_terrain_texture_bind e_terrain_texture_mip_offset e_terrain_texture_mipmaps e_terrain_texture_pool e_TerrainSectorsInfo e_time_env_enable e_time_profiling e_time_smoothing e_timedemo_frames e_timedemo_milliseconds e_vegetation e_vegetation_3donly e_vegetation_bending e_vegetation_debug e_vegetation_min_size e_vegetation_plants1_distance e_vegetation_sprites e_vegetation_sprites_distance_ratio e_vegetation_sprites_min_distance e_vegetation_sprites_slow_switch e_vegetation_sprites_texres e_vegetation_update_shadow_every_frame e_water_ocean e_water_ocean_sun_reflection e_water_ocean_tesselation e_water_render_cull_terrain e_water_render_distance e_water_volumes e_weather_change_immediate e_weather_change_speed e_weather_cutscene e_weather_enable e_weather_fx_enable e_widescreen es_bboxes es_CamHeight es_CamHeightNear es_CamRestoreStiff es_charArmIK_Range es_charIK_Range es_CharZOffsetSpeed es_DebugTimer es_DisplayInfo es_EnableCloth es_FxSystemRVRLevel es_helpers es_HitCharacters es_HitDeadBodies es_ImpulseScale es_LODShaderDistance es_LODShaderStep es_MaxImpulseAdjMass es_MinImpulseVel es_OnDemandPhysics es_PiercingCamera es_SplashThreshold es_SplashTimeout es_UpdateAI es_UpdateBonePositions es_UpdateCamera es_UpdateCollision es_UpdateCollisionScript es_UpdateContainer es_UpdateCoocooEgg es_UpdateEntities es_UpdateInvisibleCharacter es_UpdatePhysics es_UpdateScript es_UpdateTimer es_VisCheckForUpdate ExitOnQuit f_FTKerning fixed_time_step g_2dDamage g_2dDamageCri g_2dDamageCriT2 g_2dDamageMargin g_2dDamageOffset g_2dDamageR g_2dDamageSize g_2dDamageSize2 g_2dDamageT1 g_2dDamageT2 g_2dDamageT3 g_2dDamageT4 g_battleCamActive g_battleCamRadius g_battleCamSmallR g_battleCamWeight g_battleCamWeightNear g_cam_key_rot g_cam_p_max g_cam_p_min g_cam_rot_ratio g_camera_cheat g_camMax g_camMid g_camMin g_camOffsetZ g_camStep g_captureIME g_cfg_version g_cfg_video_BACKGROUND g_cfg_video_ENTITY_DIST g_cfg_video_ENV_TEX g_cfg_video_FSAA g_cfg_video_GENERAL g_cfg_video_GLARE g_cfg_video_GLOW g_cfg_video_MODEL_CACHE g_cfg_video_screen_res g_cfg_video_SHADER g_cfg_video_SHADOW g_cfg_video_SKILLFX g_cfg_video_TERRAIN_DIST g_cfg_video_TEXTURE g_cfg_video_WATER g_cfg_video_WEATHER g_chainSkillChangeCooltimeDelay g_chainSkillIndicateDelay g_char_manager g_charCustomColor g_CharRotateSpeed g_chatlog g_CheckDeadServer g_damage_blend g_deathCamActive g_deathCamDist g_deathCamSpeedFO g_deathCamSpeedP g_deathCamSpeedZ g_desolveEnd g_desolveStart g_disperse_loading g_EffectPriorityDistance g_fall_height g_falx g_faly g_falz g_fatx g_faty g_fatz g_favx g_favy g_favz g_fheight g_fireCamOffset g_fireCamSpeed g_gameFlags g_gameReplay g_gameReplayControl g_gameReplayName g_gameReplaySpeed g_ggAuth g_headCamDegree g_headCamDist g_headCamStiff g_hide g_hide_ui g_hit_freeze g_hit_freeze_time g_hitCamActive g_hitCamShake g_hitCamShakeReduce g_hitFxMonsterSize g_IDDreScoreAlarm g_idle002_time g_IDLF1ScoreAlarm g_IgnoreUICoolTime g_maxFov g_maxfps g_midFov g_minFov g_MP_fixed_timestep g_observe g_pathfinding g_Render g_save_preset g_scaled_attack g_scaled_attack_limit g_select_server g_send_level_version g_show_breath g_show_create_btn g_show_stunned g_showDamageMsg g_showFps g_showMacroMsg g_showPanningCursor g_targetMarkerType g_targetSound g_tempPseudoFullscreen g_test g_testFxcSpawn g_testIntersect g_testPut g_testRecvWorld g_testTeleport g_ThirdPersonRange g_thrust_time g_ui_filter g_ui_font g_ui_scale g_ui_scale_factor g_ui_stillview g_ui_tile g_uiContour g_UIForTuning g_uiFX g_var1 g_var2 g_var3 g_var4 g_verbose g_verbose_animation g_walkCamActive g_walkCamAmp g_walkCamFreq g_weapon_scale g_windBox i_direct_input log_FileVerbosity log_IncludeTime log_linefilter log_Verbosity MemInfo MemStats MemStatsMaxDepth MemStatsThreshold mov_NoCutscenes movie_fontRatio p_accuracy_LCPCG p_accuracy_LCPCG_no_improvement p_accuracy_MC p_characterik p_characterik_arm p_damping_group_size p_decalLifetime p_fixed_timestep p_GEB_max_cells p_head_camera p_limit_simple_solver_energy p_list_active_objects p_max_contact_gap p_max_contact_gap_player p_max_contact_gap_simple p_max_contacts p_max_LCPCG_fruitless_iters p_max_LCPCG_iters p_max_LCPCG_microiters p_max_LCPCG_microiters_final p_max_LCPCG_subiters p_max_LCPCG_subiters_final p_max_MC_iters p_max_plane_contacts p_max_plane_contacts_distress p_max_player_velocity p_max_substeps p_max_unproj_vel p_max_velocity p_max_world_step p_min_LCPCG_improvement p_min_separation_speed p_penalty_scale p_single_step_mode p_time_granularity p_waterbob_mindepth p_waterbob_pitch p_waterbob_pitchspeed p_waterbob_roll p_waterbob_rollspeed profile profile_filter profile_graph profile_graphScale profile_network profile_pagefaults profile_peak r_AccurateParticles r_Beams r_BumpSelfShadow r_Char_AmbientColor_Amount r_Char_SunColor_Amount r_Character_Debug r_Character_LOD_Bias r_Character_NoAnim r_Character_NoDeform r_Character_NoPhys r_Character_Shadow_Volume r_checkSunVis r_DebugLights r_DebugScreenEffects r_DecalTextures r_depth_buffer r_DepthBits r_DetailDefault r_DetailDistance r_DetailNumLayers r_DetailScale r_DetailTextures r_DisableSfx r_DisplayInfo r_EfMultiTex r_EMBM r_FadeAmount r_FSAA r_FSAA_quality r_FSAA_samples r_Gamma r_GeomInstancing r_GetScreenShot r_HDRBrightOffset r_HDRBrightThreshold r_HDRDebug r_HDRFake r_HDRLevel r_HDRRendering r_HeatHaze r_HeatMapMips r_HeatMapSave r_HeatSize r_HeatType r_Height r_HWLights r_LightSourcesAsHeatSources r_MaximizeWindow r_MaxTexLodBias r_MeasureOverdraw r_NightMapSave r_NightSize r_NightType r_OceanHeightScale r_OceanLodDist r_OceanMaxSplashes r_OceanRendType r_OceanSectorSize r_OceanSplashScale r_OceanTexUpdate r_OffsetBump r_OffsetBumpForce r_RainMapSize r_RB_Merge r_ReloadShaders r_RenderMode r_ReplaceCubemap r_ResetScreenFx r_RestoreLeft r_RestoreTop r_Scissor r_ScopeLens_fx r_ScreenRefract r_SelfRefract r_SelfShadow r_ShaderDefault r_ShaderDetailObjectsBending r_ShaderInfo r_ShaderModel r_ShadersPrecache r_ShadersSave r_ShaderTerrainDOT3 r_ShaderTerrainSpecular r_shadow_maps_debug r_ShadowBlur r_ShadowType r_Shininess r_ShowLight r_ShowLines r_ShowNormals r_ShowOnlyShader r_ShowTangents r_ShowTexTimeGraph r_ShowTimeGraph r_ShowVideoMemoryStats r_SM2XPATH r_SM30PATH r_SSE r_SubSurfaceType r_SunStyleCoronas r_SupportCompressedTextures r_SupportPalettedTextures r_TexBindMode r_TexBumpQuality r_TexBumpResolution r_TexForceSquare r_TexGrayOverage r_TexHWDXTCompression r_TexHWMipsGeneration r_TexLMResolution r_TexLoadMipmapForce r_TexMaxSize r_TexMinSize r_TexNormalMapCompressed r_TexNormalMapType r_TexProcedures r_TexQuality r_TexQuantizeDither r_TexResolution r_TexSimpleMips r_TexSkyQuality r_TexSkyResolution r_Texture_Anisotropic_Level r_TexturesBaseMip r_TexturesPixelSize r_TexturesStreaming r_TexturesStreamingOnlyVideo r_TexturesStreamingSync r_TexturesStreamPoolSize r_texUnloadDelay r_Vegetation_Debug r_Vegetation_IgnoreVertColors r_Vegetation_PerpixelLight r_VegetationSpritesAlphaBlend r_VegetationSpritesNoBend r_VPFog r_VSync r_Water_Distance_Far r_WaterBeachRefractions r_WaterReflections r_WaterReflections_MaxViewDist r_WaterRefractions r_WaterUpdateDeltaAngle r_WaterUpdateDistance r_WaterUpdateFactor r_WaveScale r_Width r_WindowHeight r_WindowWidth s_CapsCheck s_DebugMusic s_DebugSound s_DebugSoundBuffer s_FixedSoundPriority s_KeepSound s_MasterVolume s_MaxActiveSoundSpots s_MaxHWChannels s_MaxSoundDist s_MinHWChannels s_MinRepeatSoundTimeout s_SampleRate s_SFXMute_COMMENT_GOSSIP s_SFXMute_COMMENT_NPC s_SFXMute_COMMENT_QUEST s_SFXMute_COMMENT_SYSTEM s_SFXMute_COMMENT_WEATHER s_SFXMute_ENV s_SFXMute_FX s_SFXMute_MASTER s_SFXMute_UI s_SFXVolume_COMMENT_GOSSIP s_SFXVolume_COMMENT_NPC s_SFXVolume_COMMENT_QUEST s_SFXVolume_COMMENT_SYSTEM s_SFXVolume_ENV s_SFXVolume_FX s_SFXVolume_UI s_SFXVolume_WEATHER s_VisAreasPropagation sys_AdaptiveCharLOD sys_AdaptiveCharLOD_FF sys_affinity sys_firstlaunch sys_fixedframe sys_fixedframe_target sys_noupdate sys_PakLogMissingFiles sys_PakPriority sys_PakReadSlice sys_script_debugger sys_skiponlowspec sys_spec sys_SSInfo sys_StreamCallbackTimeBudget sys_StreamCompressionMask sys_warnings zz0x067MD4 Comentarios: 0 | Estadísticas Tenemos 13 miembros registrados.El último usuario registrado es nick88. 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